Level Design
An introduction into level design for Source using 3ds Max.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Starter Kits
![](/media/1/image/png/tiny/230_basic_world.png)
Source Engine level design starter kits will automate some entity setups for common level design tasks.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Studiomdl.exe and Vtex.exe - Unable to find gameinfo.txt
This error usually indicates Steam did an update or you are working with a mod that doesn't use the Steam VProject setting. Read the fix here.