Level Design
An introduction into level design for Source using 3ds Max.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Studiomdl.exe and Vtex.exe - Unable to find gameinfo.txt
This error usually indicates Steam did an update or you are working with a mod that doesn't use the Steam VProject setting. Read the fix here.