Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.