Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
Using Props in Your Scene
Article on re-using existing props in a scene.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.