Porting Levels
Posted on Dec 19, 2016 | Last Updated Dec 30, 2020
Articles related to porting levels into Source using 3ds Max and Wall Worm.
port
Making Your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
sky, 2d, 3d, toc
Using the IK Tab
Posted on Dec 2, 2012 | Last Updated Feb 27, 2019
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
IK, collisionjoints, jigglebone, jointcontraint
MDL File Loader
Posted on Sep 23, 2016 | Last Updated Nov 20, 2023
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
mdl, model, import, vpk
The Age of Free Game Engines is Here
Posted on Mar 30, 2015 | Last Updated Mar 30, 2015
The game engines are all going free and Wall Worm Pro is now available.
Blend Materials and WorldVertexTransition
Posted on Dec 21, 2013 | Last Updated Feb 2, 2019
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
blend, worldvertextransition, material, displacement
Material Library Generator
Posted on Feb 12, 2012 | Last Updated Apr 2, 2022
Explanation of how to use the Material Library Generator.
materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings