Entity Cache
Explanation on how Entities are generated and stored on your computer.
Using 4Way Blends
![Using 4way blend](/media/1/image/jpeg/tiny/180_using_4way_blend_first_frame.jpg)
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
PBR Material Support
PBR Material support in Wall Worm.
VMF Importer
![](/media/1/image/jpeg/tiny/74_donnelly_with_details.jpg)
![Esther VMF Import](/media/1/image/jpeg/tiny/69_esther_stalactites_caves1_web.jpg)
![Jakobson in 3ds Max](/media/1/image/jpeg/tiny/68_jakobson_bay1_web.jpg)
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
A Decade of Wall Worm
![](/media/1/image/png/tiny/238_ten_years_of_wallworm_web.png)
Wall Worm turned 10 years old in 2020. Here is a little status update.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Blend Materials and WorldVertexTransition
![](/media/1/image/png/tiny/87_blendmaterial.png)
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.