WWMT Utilities
Some information on utilities in Wall Worm.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Using Props in Your Scene
Article on re-using existing props in a scene.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.