OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
End User License Agreement
End User License Agreement for Wall Worm Products.
BSP Compile Log
Viewing and using the BSP Compile logs.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.