Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Nudge Tools
Nudge Tools in Wall Worm
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.