Converting Displacements to Models
Steps on converting a collection of displacements to props.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.