Source Engine
Articles related to the Source Game Engine.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.