VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Your 2D Sky and Sky Writer
![](/media/1/image/jpeg/tiny/4_sky_writer.jpg)
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Visgroup Manager
![Visgroup Manager](/media/1/image/png/tiny/213_visgroups_1.png)
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.