Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Other Tools
Some of the less common tools packaged with Wall Worm.
Level Design
An introduction into level design for Source using 3ds Max.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
VMAP Exporter
The Wall Worm Level Exporter can export 3ds Max scenes into Source 2 VMAP files.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.