Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.