Importing Source Assets

Posted Mar 3, 2015

This series covers the steps needed to re-use Source assets inside of 3ds Max. While most of the Wall Worm development has been into the Max to Source pipeline, there are now many tools that bring Source assets into Max.

Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Mar 13, 2017

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

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gcfscape, crowbar, vtfedit, import

SMD, VTA and QC Importer

Posted on Feb 5, 2013 | Last Updated Apr 28, 2017

Information on importing SMD files and QC files from Source into 3ds Max.

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smd, qc, importer, vta

Prop Libraries

Posted on Mar 9, 2015 | Last Updated Dec 7, 2016

Creating Prop Libraries for re-using assets in Wall Worm Projects.

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library, props

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

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props