Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
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Wall Worm 4.0 Released and other news about 3ds Max.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.