Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Material Library Generator
Explanation of how to use the Material Library Generator.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.