Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Visgroup Manager
![Visgroup Manager](/media/1/image/png/tiny/213_visgroups_1.png)
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Starter Kits
![](/media/1/image/png/tiny/230_basic_world.png)
Source Engine level design starter kits will automate some entity setups for common level design tasks.