Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.