Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Material Library Generator
Explanation of how to use the Material Library Generator.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.