The Age of Free Game Engines is Here
![de_pontifici](/media/1/image/jpeg/tiny/128_pontifici_3dsmax01_blog_1.jpg)
![Wrinklemaps in 3ds Max](/media/1/image/png/tiny/127_wrinklemapsfirstframe.png)
![](/media/1/image/png/tiny/111_corvex2.png)
The game engines are all going free and Wall Worm Pro is now available.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
SMD, VTA and QC Importer
![](/media/1/image/png/tiny/121_qc_importer.png)
Information on importing SMD files and QC files from Source into 3ds Max.
Detailer
Bringing life to your scenes
![](/media/1/image/jpeg/tiny/76_detailer.jpg)
![](/media/1/image/jpeg/tiny/77_detailer_shape_types.jpg)
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
MAP and RMF Importer
![cs 1.6 import](/media/1/image/jpeg/tiny/72_sacrelige_1.jpg)
![stonerhenge, map, level, import](/media/1/image/jpeg/tiny/70_web_stonerhenge1.jpg)
![CS 1.6 Map Imported into 3ds Max](/media/1/image/jpeg/tiny/71_web_stonerhenge2.jpg)
3ds Max RMF and MAP file format importer.
Using 4Way Blends
![Using 4way blend](/media/1/image/jpeg/tiny/180_using_4way_blend_first_frame.jpg)
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.