Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.