Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
End User License Agreement
End User License Agreement for Wall Worm Products.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Material Library Generator
Explanation of how to use the Material Library Generator.