Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Rad Topics
Articles related to making and using radiosity in your levels.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.