VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.