Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
OSL: Multi Gradient
![Multi Gradient OSL](/media/1/image/png/tiny/210_osl_multi_gradient.png)
The Multi Gradient OSL map has several gradient masking options.
Displacements Fail to Export
![](/media/1/image/png/tiny/160_invalidbrush_displacement.png)
![](/media/1/image/png/tiny/161_max_exported_displacement.png)
Some tips on troubleshooting displacements failing to export from Max into Source.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
3ds Max 2020
Wall Worm plugins available for 3ds Max 2020.
Using Props in Your Scene
Article on re-using existing props in a scene.