Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.