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Making Facial Animations

Posted on Feb 12, 2012 | Last Updated Jan 15, 2020

This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.

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vta, facial, morpher, morph-o-matic, flexfile

Nudge Tools

Posted on Sep 29, 2017 | Last Updated Oct 9, 2017

Nudge Tools in Wall Worm

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3ds max, nudge, move, grid

Donate

Posted on Feb 12, 2012 | Last Updated Jan 7, 2021

Help support the development of Wall Worm tools by making a donation.

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donate, support, sponsor

Importing WAD Files

Posted on Feb 10, 2015 | Last Updated Jun 20, 2018

Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.

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wad, xwad, importer

Running the Model Tools

Posted on Feb 12, 2012 | Last Updated Jul 23, 2022

How to run the Wall Worm Model Tools for the first time.

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Help! There was an Error and Now Max is Frozen

Posted on Mar 26, 2015 | Last Updated Jun 26, 2015

If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.

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frozen, freeze, UI, 3ds Max

Making Ragdolls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Oct 21, 2023

Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.

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ragdoll, collisionjoints, ik tab, joints

Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Apr 22, 2019

Information on adding bones to your model or controlling advanced parameters.

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bones

3ds Max 2020

Posted on Mar 27, 2019 | Last Updated Mar 29, 2019

Wall Worm plugins available for 3ds Max 2020.

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3ds Max 2020, plugins

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

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sky writer, skies, pfm