Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Level Design
An introduction into level design for Source using 3ds Max.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.