Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Export Textures
How to export your model textures from 3ds Max to Source.