Models and QC
Information on exporting models and QC files.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.