End User License Agreement
End User License Agreement for Wall Worm Products.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.