Entity Cache
Explanation on how Entities are generated and stored on your computer.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
PBR Material Support
PBR Material support in Wall Worm.
Privacy Policy
The Wall Worm Privacy Policy.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.