Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Privacy Policy
The Wall Worm Privacy Policy.
Level Design
An introduction into level design for Source using 3ds Max.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.