Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
PBR Material Support
PBR Material support in Wall Worm.
Using Props in Your Scene
Article on re-using existing props in a scene.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
3ds Max 2019
All Wall Worm plugins now support 3ds Max 2019.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Export Textures
How to export your model textures from 3ds Max to Source.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.