Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Level of Detail
Level of Detail tools in Wall Worm.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.