Phong Materials
Setting up a Phong material for Source using Wall Worm.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Snap Verts To Grid Modifier
The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.