Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Source Engine
Articles related to the Source Game Engine.