Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Importing Models
Articles and documents related to importing model assets into 3ds Max.