Quick Search

More Options

Advanced Search

Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

Read More

displacement, edit mode, sculpt mesh

Character Models

Posted on Jul 19, 2013 | Last Updated Jul 29, 2013

Articles related to making character models for the Source Game Engine.

Read More

character

Rad Worm

Posted on Feb 12, 2012 | Last Updated Apr 21, 2016

Rad Worm helps you create RAD files from your 3ds Max scene that will cause the textures to give off light when compiled into Source.

Read More

rad, radiosity, lighting, shadow, cast, vrad, compile

Hull Helper

Posted on Feb 12, 2012 | Last Updated May 1, 2023

Hull Helper is a simple UI to speed up making hulls from complex models.

Read More

hull, quick hull

Brush Materials and Decals

A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016

A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.

Read More

decals, decal, material, brush, vmt, vtf, export

Batch Import Levels

Posted on Jan 11, 2018 | Last Updated Aug 14, 2020

Batch import levels from Source and Goldsource into 3ds Max or FBX format.

Read More

vmf, rmf, map, import, batch, convert to fbx

On the Grid

Posted on Sep 8, 2015 | Last Updated Dec 11, 2018

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

Read More

grid, snaps, level design, snapping

ShellVex

Posted on May 20, 2015 | Last Updated Apr 22, 2020

ShellVex is a scripted geometry plugin for 3ds Max that allows you to create convex geometry blocks from the polygons (or tris) of other objects in the scene.

Read More

brush, bsp, geometry, world geometry, plugin

PropLine

Posted on Jun 30, 2015 | Last Updated Jan 9, 2022

PropLine is a parametric spacing tool that allows you to distribute props along splines in your scene.

Read More

propline, distribution, props, spacing

Using Legacy CS:GO with Wall Worm

How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Posted on Oct 7, 2023 | Last Updated Mar 2, 2024

Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.

Read More

csgo, source 2, counter-strike 2, wall worm