Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.