Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.