Export Textures
How to export your model textures from 3ds Max to Source.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.