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Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

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displacement, edit mode, sculpt mesh

PBR Material Support

Posted on Mar 2, 2024 | Last Updated Mar 2, 2024

PBR Material support in Wall Worm.

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pbr

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

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props

Wrinklemaps

Posted on Feb 7, 2015 | Last Updated Feb 18, 2015

Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.

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wrinklemaps, flex, facial, texture, wrinkle

3ds Max 2019

Posted on Mar 21, 2018 | Last Updated Mar 21, 2018

All Wall Worm plugins now support 3ds Max 2019.

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3ds max 2019

WWMT Proxy Tools

Posted on Apr 10, 2012 | Last Updated Oct 25, 2017

Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.

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Exporting

Posted on Feb 12, 2012 | Last Updated May 5, 2012

Quick introduction on the model and texture exporters in Wall Worm.

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Bitmaps to Materials

Posted on Apr 5, 2016 | Last Updated Dec 19, 2016

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

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substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library

Export Textures

Posted on Feb 12, 2012 | Last Updated Mar 2, 2024

How to export your model textures from 3ds Max to Source.

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material, vtf, export, model, valve, source, vtex, wallworm

Hull Helper

Posted on Feb 12, 2012 | Last Updated May 1, 2023

Hull Helper is a simple UI to speed up making hulls from complex models.

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hull, quick hull