Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Studiomdl.exe - SteamStartup() failed
You'll get this studiomdl error if you try to compile a model and Steam isn't running.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Phong Materials
Setting up a Phong material for Source using Wall Worm.