End User License Agreement
End User License Agreement for Wall Worm Products.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.