Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Material Library Generator
Explanation of how to use the Material Library Generator.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Models and QC
Information on exporting models and QC files.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.