The Age of Free Game Engines is Here
Posted on Mar 30, 2015 | Last Updated Mar 30, 2015
The game engines are all going free and Wall Worm Pro is now available.
On the Grid
Posted on Sep 8, 2015 | Last Updated Dec 11, 2018
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
grid, snaps, level design, snapping
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Posted on May 6, 2019 | Last Updated May 6, 2019
Wall Worm 4.0 Released and other news about 3ds Max.
wall worm, news, GDC, game developer conference, 3ds Max, black mesa
Wall Worm, the Angry Teapot and the Art of Xen
Posted on Jun 5, 2016 | Last Updated Jun 5, 2016
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
blog, angry teapot, xen
Level Design
Posted on Feb 12, 2012 | Last Updated Apr 23, 2018
An introduction into level design for Source using 3ds Max.
level design, 3ds max, source game engine, overview, keynotes, argument for, why
End User License Agreement
Posted on Jan 13, 2015 | Last Updated Nov 29, 2015
End User License Agreement for Wall Worm Products.
eula, license agreement
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Posted on May 22, 2022 | Last Updated May 22, 2022
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
2019,2020
Understanding Wall Worm Displacements
Posted on May 31, 2013 | Last Updated May 19, 2016
Overview on working with displacements in 3ds Max for the Source Game Engine.
displacements, sculpt mesh, brush