Material Library Generator
Explanation of how to use the Material Library Generator.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Models and QC
Information on exporting models and QC files.
PBR Material Support
PBR Material support in Wall Worm.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.