Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Using Props in Your Scene
Article on re-using existing props in a scene.
Nudge Tools
Nudge Tools in Wall Worm
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Models and QC
Information on exporting models and QC files.
Level Design
An introduction into level design for Source using 3ds Max.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.